Related Research

This page lists research conducted using the framework.

Hexboard: A generic game framework for turn-based strategy games

  • Joseph Walton-Rivers
  • Piers R Williams
  • Richard Bartle

In this paper we outline our game framework, Hexboard, and its possible applications for games research. We outline the architecture of the game framework and the reasons for our design choices. We present games created in the framework, both by ourselves and students enrolled on a game design course. We found that a wide variety of interesting games could be made with the Hexboard framework with relative ease. Finally, we outline future work for this framework and some possible uses for it within games research.

@INPROCEEDINGS{8674187,
 author={J. {Walton-Rivers} and P. R. {Williams} and R. {Bartle}},
 booktitle={2018 10th Computer Science and Electronic Engineering (CEEC)},
 title={Hexboard: A generic game framework for turn-based strategy games},
 year={2018},
 volume={},
 number={},
 pages={163-168},
 keywords={computer aided instruction;computer games;game theory;generic game framework;turn-based strategy games;game design course;Hexboard framework;Games;Artificial intelligence;Engines;Java;Tracking;Loading;Graphics;Hexboard;Turn-Based Strategy;Game Design;microRTS;GVGAI}, doi={10.1109/CEEC.2018.8674187},
 ISSN={},
 month={Sep.},
}